P+ - Diddy Kong - Action - 0x126
Entry Script
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
- CreateInterrupt { interrupt_id: None, action: Hitstun, requirement: (AnimationEnd) }
- if (BoolIsTrue RandomAccessBool(SpecialsMovement))
- if (ArticleAvailable value(1))
- GenerateArticle { article_id: 1, subaction_only: true }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- ChangeSubactionRestartFrame(SpecialAirHiDamage)
- SetAirGround(0)
Exit Script